﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ElfTyping.Animations;
using ElfTyping.States.GameState.Entities;

namespace ElfTyping.States.GameState.PlayerPassives
{
    public class PlayerPassive
    {
        public string Name { get; protected set; }
        public string Description { get; protected set; }
        public Animation CardImage { get; protected set; }

        protected static Random random = new Random();

        virtual public void OnShoot(GameScript script, Enemy enemy, bool wasPerfect) { }
    }
}
